Pause defense
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Defense report
Pilot the otter gunship through 60 authored battles in two chapters. Break formations, earn upgrades, then cross the Aurora Stormway.
Pilot the otter gunship through 60 authored battles in two chapters. Break formations, earn upgrades, then cross the Aurora Stormway.
Kills charge Pulse in 1–30; eight kills restore a shield. Credits buy permanent upgrades. In 31–60, amber lane edges warn before coral beams hurt. Prisms block shots during discharge. Remove green relays to erase their lanes and copper Anchors to unjam Phase. Phase moves 28 units toward your direction, costs one of two cells, protects for 0.45 seconds and recovers for 2 seconds. One cell recharges every 8 active seconds; relay kills return one. Without a direction, it jumps away from your current side. Blue beacons are required route objectives: collect them in order by moving close. The next lights after each discharge; an active beam prevents collection. Clearing the fleet alone does not finish the route.
The 60 stages form two chapters of 30, each with six five-stage arcs. Clear the current frontier to unlock the next stage. In 31–60, also collect the blue beacons in order. Credits, upgrades and unlocked stages remain saved in this browser.
Pilot the otter gunship through 60 authored battles in two chapters. Break formations, earn upgrades, then cross the Aurora Stormway.
Spend credits earned in Battle. Upgrades persist between stages. Permanent pink-violet hull and engine colors. Cosmetic only. 15 diamonds · permanent