Alien Defender

Alien Defender

Pilot the otter gunship through 60 authored battles in two chapters. Break formations, earn upgrades, then cross the Aurora Stormway.

1 / 60 unlocked

WeightPlay Original Game Guide

Alien Defender

Pilot the otter gunship through 60 authored battles in two chapters. Break formations, earn upgrades, then cross the Aurora Stormway.

GameplayWave Survival Shooter
GenreClassic · Arcade · Action
DifficultyEasy to Challenging
Estimated Play Time1-5 minutes per run
Skills TrainedAim · Movement · Reaction

World and Mission

Pilot the otter gunship through 60 authored battles in two chapters. Break formations, earn upgrades, then cross the Aurora Stormway.

How the Systems Work

Kills charge Pulse in 1–30; eight kills restore a shield. Credits buy permanent upgrades. In 31–60, amber lane edges warn before coral beams hurt. Prisms block shots during discharge. Remove green relays to erase their lanes and copper Anchors to unjam Phase. Phase moves 28 units toward your direction, costs one of two cells, protects for 0.45 seconds and recovers for 2 seconds. One cell recharges every 8 active seconds; relay kills return one. Without a direction, it jumps away from your current side. Blue beacons are required route objectives: collect them in order by moving close. The next lights after each discharge; an active beam prevents collection. Clearing the fleet alone does not finish the route.

How to Play

  1. Arrows or A/D move; hold Space to fire. E uses Pulse in 1–30 and the Phase drive in 31–60.
  2. Drag the field to steer and fire, or hold the direction and Fire pads.
  3. 31–60: Clear the fleet and collect 2–4 blue beacons in order.
  4. Spend credits earned in Battle. Upgrades persist between stages.

Strategy Tips

  • Combine storm timing, relay priority and Phase.
  • Direction + E: jump · 2 cells · recharge 8s.

Campaign and Difficulty Growth

The 60 stages form two chapters of 30, each with six five-stage arcs. Clear the current frontier to unlock the next stage. In 31–60, also collect the blue beacons in order. Credits, upgrades and unlocked stages remain saved in this browser.

Developer Design Note

Pilot the otter gunship through 60 authored battles in two chapters. Break formations, earn upgrades, then cross the Aurora Stormway.

Parent Note

Spend credits earned in Battle. Upgrades persist between stages. Permanent pink-violet hull and engine colors. Cosmetic only. 15 diamonds · permanent

FAQ

How many waves are in a Stage?
Each stage contains one battle and one formation. The 60 stages form two chapters of 30, each with six five-stage arcs. Clear the current frontier to unlock the next stage. In 31–60, also collect the blue beacons in order. Credits, upgrades and unlocked stages remain saved in this browser.
How do bullets increase?
Earn Credits in Battle and Result, then buy firepower in Upgrades. A Stage number never silently adds bullets.
How do I unlock more Stages?
The 60 stages form two chapters of 30, each with six five-stage arcs. Clear the current frontier to unlock the next stage. In 31–60, also collect the blue beacons in order. Credits, upgrades and unlocked stages remain saved in this browser.
Is progress saved?
Unlocks, Credits, upgrades, and the local Best are saved in this browser.
Aurora livery
Permanent pink-violet hull and engine colors. Cosmetic only. 15 diamonds · permanent