
Read the animals' comfort notes, then choose the one circular seat order that keeps the campfire cozy.
Warming the campfire…

Read the animals' comfort notes, then choose the one circular seat order that keeps the campfire cozy.
Match every clue. Orla · Moss · Taro · Pip.
Tap a plan below to see its seats here.
Choose A, B or C, then check. Check the × clues and try another plan.
Choose an unlocked circle from Stages. Solving it opens the result with a clear next-step choice; the next circle unlocks only after the current one is solved. There is no timer, so take time to compare the clues and all three seat orders.
Solved circles stay available for replay, while the newest unlocked circle is centered when you return to Stages. Completed circles and best checks per circle are saved in this browser. Back to start returns to Main; no account or purchase is required.
How long is a session? The full campaign contains 30 quick circles. There is no timer, so you can solve them at your own pace. What happens after a miss? Nothing is lost; the same circle stays open so you can reread the clues, reset the card, and try again. Does the puzzle need a special device? No. The cards and buttons are designed for touch, mouse, and keyboard use, with large action targets and a responsive layout for portrait and landscape screens. Do the choices move? Yes. The three authored puzzles keep the same logical solution, but their answer cards reshuffle at the start of each camp. Can I change sound or language? Open the shared Settings control on Main or Result, choose a language, and use the Sound switch as needed. Why are there no ads in the play area? This internal General prototype reserves the governed space without placing an ad over the puzzle. The important habit is simple: read the current notes, test one complete circle, learn from a miss, and keep the camp comfortable.
Tap a plan below to see its seats here.
Choose A, B or C, then check.
CIRCLE COMPLETE