Awakening the guardian runes…
Dice Bastion
Taro commands guardian dice against a shadow wave
Mosslight merge defense

Dice Bastion

Summon guardians, merge matching affinity and rank, and time your orders to protect the crystal.

WeightPlay Original Game Guide

Build a stronger board from every surprise

Moss Shell Taro guards the crystal bastion with living rune dice. Every summon changes the board, but careful merges and timely orders keep luck under your control.

Every defense is a compact planning loop. At the beginning of a Battle, choose an opening guardian affinity, then spend charge to place rank-one guardians in empty rune slots. Guardians attack automatically, so your active decisions are when to summon, which matching pair to merge, and which order to save. A merge requires the same affinity and rank; it creates a stronger guardian and rerolls that guardian's affinity, which can open a new pair or leave you planning around a different role. Keep the board readable instead of filling every slot. An empty slot gives the next summon somewhere to land, while a low-rank pair can become your safest answer to the next wave. Battle Rally raises guardian attack speed for six seconds. Rune Burst strikes and slows the five threats at the front of the road. Rune Reforge keeps a guardian's rank while changing its affinity, but using it removes the chance at the third star for that defense. The five roles are deliberate: Grove gives steady hits, Spark builds charge quickly, Moon slows the lead enemy, Forge breaks armor, and Tide damages groups. Six chapters introduce armor, swarms, healers, haste, slot locks, champion escorts, and a distinct Boss defense, for thirty authored stages with a readable learning curve. A creature reaching the crystal reduces core integrity; clear every wave and Boss to win. Finish with at least half the core and do not use Rune Reforge to earn three stars. Unlocked stages, stars, rune dust, and Workshop upgrades stay in this browser only. There is no account, upload, betting, paid random draw, cash prize, or real-money mechanic. The game is about making a plan from a fair surprise, learning how each role changes the board, and replaying a defense to improve the next decision.

Merge strategyRandom summonsTimed orders

How to play

  1. Choose an opening guardian, then spend charge to summon rank-one guardians into empty rune slots.
  2. Drag two guardians of the same affinity and rank together to create one stronger guardian.
  3. Guardians attack enemies automatically; use Rally, Reforge, and Burst at the right time.

Rules and results

A creature that reaches the bastion removes core integrity. Clear every wave and Boss to win. Keep at least half the core and do not use Rune Reforge to earn all three stars.

Growing defenses

New defenses add armor, swarms, healers, haste, slot locks, champion escorts, and distinct Boss encounters.

How these defenses unfold

Thirty handcrafted defenses grow through six chapters: armor, swarms, healers, haste, locked slots, champion escorts, and distinct bosses. A clear stage-by-stage curve gives each new enemy rule room to teach a decision.

Practical tips

Do not merge every pair immediately. Keep a useful low-rank pair until an empty slot or a charged order gives you a safer next move.

Save and privacy

Unlocked Stages, stars, rune dust, and Workshop upgrades stay only in this browser. No account, upload, or personal information is required.

FAQ

Is this a gambling game?
No. Dice only show guardian rank. There is no betting, paid random draw, cash prize, or real-money chance mechanic.
Can a bad draw end the run?
After repeated draws without a merge pair, summons favor an affinity already on the board. Rank must still match; a merge is not guaranteed.
What do the guardian diamonds mean?
Diamonds show rank 1–6, not a sixth dice type.
How do I earn three stars?
A creature that reaches the bastion removes core integrity. Clear every wave and Boss to win. Keep at least half the core and do not use Rune Reforge to earn all three stars.