Rescue wildlife across 60 valleys. Build bridges, manage supplies and time the falling water.
Habitat Atlas game guide
Choose a tile, then an action.
Restore neighbouring tiles to open routes. Rescue costs 1 supply on restored land, 2 otherwise. Shelters protect animals from storms. Refill: +3 supplies for 1 action. Rescue all animals and meet the restoration goal. Three stars: all safe rescues and at least 2 actions left. From Stage 7, a bridge costs 1 kit, 2 supplies and 1 action. Build on an adjacent gap. Crossings open routes but do not count as restored land. From Stage 31, select a restored pump station. Pumping costs 1 supply and 1 action, then water stays low for the displayed number of later actions. Flooded tiles can only be restored or rescued at low water; restored land remains safe. From Stage 46, low water also removes wet-neighbour discounts on rough ground. Repair dry routes before pumping when that saves supplies.
Each accepted action uses one turn. Rescue every animal and meet the restoration target before turns run out. Undo reverses the last action while a rescue is active. After the result, Retry starts the same expedition again and keeps completed progress. Rescue every animal, reach the land quota, restore marked reserve tiles and build marked links. Three stars require safe rescues with health remaining and at least 2 actions left.
Saved on this device
Completed expeditions and their results are saved in this browser. Clearing its data may remove that progress; an unfinished rescue is not saved.
FAQ
- What does Supplies do?
- Supplies +3.
- What happens during a storm?
- Storm: exposed wildlife loses 1 health.