How to play
- Drag across the meadow to draw a glowing nectar barrier.
- Release your first valid line to start the bees. After that, drawing more lines does not pause the wave.
- Survive until the timer reaches zero without letting a bee touch Pip.
Waking the clover meadow…
Honey Shield
Draw nectar lines, brace them against terrain, and keep Pip safe while bees try to shove the walls aside.
Pip has wandered beside Cloverlight Meadow's hives. Draw barriers while the startled bees fly, then reinforce openings before they reach the puppy.
Lines do not break. Bees take any open path to Pip. When every path is blocked, they push and twist loose walls until a gap opens. The same stroke must hook around two separate terrain points to lock and glow gold. A fixed wall can still leave a path around it.
Before drawing, locate the hive, Pip and two separate terrain anchors. The first valid line starts the bees; keep some nectar for a short barrier that closes an escape route. If Pip is touched, replay and try a different shape.
The 30 stages form six chapters of five. Later chapters change the hive positions, terrain and wind. Survive a stage to unlock the next one; replay an earlier stage to improve its stars.
A straight bridge and a one-stone circle are both loose. Use two separated wraps, opposite hooks, or a real terrain slot.
A longer wall uses more nectar without necessarily closing the route. The useful decision is where to place two anchors and where bees could go around the line. A short extra barrier can close that gap, but it also counts toward the nectar used for stars.
Unlocked stages, cleared stages and best stars are saved in this browser. No account is needed. Clearing this site’s browser data removes that progress; another browser or device does not automatically share it.
Two separate terrain contacts hold a wall. A single contact can still move.
Continue keeps this wave frozen. Returning to Stages ends only this attempt.
The bee wave is frozen while you take a break.