Prism Battalion
Prism Battalion
Switch lanes, stop shadow waves, collect power cores, and protect the crystal.
Prism Battalion
Switch lanes, stop shadow waves, collect power cores, and protect the crystal.
The battery fires on its own. Your job is to choose which of the three lanes needs it now: an approaching monster, a bomb, or a power core that will strengthen your next shots.
Thirty defenses protect a prism citadel whose three approaches are attacked at once. The batteries fire automatically, but only the selected lane receives focused fire, so the commander decides which threat must disappear first.
Every fifth defense ends with a chapter Boss. Earlier waves teach the chapter rule before that Boss combines it with denser formations.
Tap a lane, press Left or Right, or use A and D to move the selected battery. The chosen lane glows and receives the current attack value automatically.
Shoot a glowing power core to store energy in it, then meet it in the same lane at the bottom to gain attack for this run. A shielded core needs its shield broken first; once broken, it comes toward the battery automatically.
A bomb that reaches the bottom deals its remaining health as damage, even if you switch away. Monsters in another lane still damage the crystal. A surviving Boss can end the run, so changing lanes is not a substitute for finishing a threat.
Shards earned from completed defenses improve firing rate, attack power, or core armor in the laboratory. These upgrades support play but do not replace lane decisions.
At 100% charge, tap Overdrive or press Space. For 3.6 seconds, the battery fires faster and hits harder. Use that window on a dangerous lane; the crystal is still vulnerable.
There are 30 missions in six chapters of five. Shielded cores begin in chapter 2; moving cores appear in chapters 3 and 6, bombs from chapter 4, and champions from chapter 5. Every fifth mission has a Boss. Core health reaching zero or time running out ends the attempt.
The selected lane, incoming distance, special target state, core health, and attack value remain visible together. Switching never moves the pointer target or changes the meaning of the three lanes at another screen size. The complete interface uses one centered logical layout with a 920-pixel maximum. Phone, landscape, and desktop views scale the same controls, hit areas, artwork, and game coordinates together instead of stretching individual pieces. Touch, mouse, and keyboard therefore act on the same legal state. The Main poster and Start Game action remain separate from Stage management, while Stage selection, Battle, dialogs, and Result keep their own bounded content and return path.
No account, purchase, or public leaderboard is required. Unlocks, stars, shards, and laboratory upgrades are saved locally in this browser. You can play without creating an account. Progress is saved in local browser storage on the current browser profile, not in an online account or cross-device database. Clearing site data, using private browsing, changing browsers, or moving to another device can create a separate save or remove the existing one. Language, sound, and reduced-motion preferences follow the shared WeightPlay controls when the browser permits storage. No guide result is a medical, school, or professional assessment.
Drag the rail and choose an unlocked assault.

Spend earned shards on permanent launcher upgrades.
Continue preserves this exact battle. Return to Stage ends the attempt.
