Skyport Dispatch
Keep Cloudline Skyport moving.
Draw safe routes and match airships to docks.
Best shift: 1
Skyport Dispatch
Animal Skyport Dispatch is a 30-shift route-management strategy game set at Cloudline Skyport. Read each arriving animal airship, draw a safe numbered-node route to a compatible dock, and complete all six dispatch chapters before the campaign ends.
World and Mission
Moon Cap Orla runs the dispatch tower while Gear Horn Rux maintains cargo, passenger, and repair docks. Bubble Fin Nori handles urgent courier and rescue flights. Together they keep the Cloudline district moving through ordinary arrivals, cargo crossings, storms, repair windows, and a final festival rush.
A shift succeeds by serving its required flights and reputation target. Matching specialist docks, drawing efficient routes, and completing optional mastery goals earn medals without making perfect play mandatory.
How the Systems Work
Tap a waiting flight, then drag from its holding marker to an open compatible dock. The visible curved route and the collision logic use the same sampled points, so the line under the pointer is the route the airship follows.
Cargo Dock A serves freight efficiently, Passenger Dock B handles passenger and courier work, and Repair Dock C is best for damaged flights. A non-specialist dock costs extra time or crew; incompatible red states cannot be confirmed.
Crossing active traffic creates an amber conflict and raises congestion. Storm cells slow routes and may damage flights unless a weather beacon protects the segment. Congestion recovers when traffic flows safely.
Crew, fuel, and repair parts are limited during each shift. Serviced flights return crew, efficient routes save fuel, and repair parts should be reserved for damaged aircraft. Three unserved flights or full congestion ends the attempt with a free retry.
How to Play
- Select an incoming animal airship and read its dock, patience, cargo or passenger need, and damage state.
- Drag from the holding marker to a compatible open dock while avoiding active routes, storms, and closed maintenance lanes.
- Release on the dock to confirm the route, then choose the required service action after docking.
- Serve the shift target, protect the three-flight miss budget, and use Next Shift or Shift Select from Result.
Strategy Tips
- Keep one dock and one approach lane available for urgent arrivals.
- Prefer specialist docks when patience is low, but accept a slower safe dock when a conflict would cost more congestion.
- Reserve repair parts for flights that cannot finish safely without them.
- Redraw before release when the preview crosses a storm or occupied route; the route line is authoritative.
Campaign and Difficulty Growth
Shifts 1-2 teach the numbered-node route and matching docks. Shift 3 introduces the first blocked airway, and later chapters add more nodes and blocked-airway combinations across the 30-shift, six-chapter campaign.
Developer Design Note
The game is active dispatch rather than idle automation: every flight needs a route and a service decision. Main, Stage, Battle, and Result preserve the shared responsive Canvas rules, with the Battle field using the full safe width up to 920 pixels and the General 56-pixel reserve kept outside the Canvas. Touch and mouse use the same sampled route geometry so the drawn line stays aligned with the finger or pointer.
Parent Note
No account is required. Thirty shift unlocks across six dispatch chapters, medals, reputation, upgrades, logbook discoveries, tutorial state, and settings remain in this browser. Optional Diamond actions require confirmation and are never required to finish all 30 shifts.
FAQ
- How many shifts are included?
- There are 30 authored shifts across six dispatch chapters; early shifts teach the route rule and later shifts add blocked airways and more numbered nodes.
- How do I draw a route?
- Drag from the selected flight's holding marker through the numbered nodes to a compatible open dock and release on the dock.
- Why is a route amber?
- It crosses active traffic and will raise congestion while both flights occupy the conflict.
- What causes failure?
- The shift ends at full congestion or after three flights leave unserved.
- Is retry free?
- Yes. A failed shift always offers a free retry first.
- What is saved?
- Shift progress, medals, reputation, upgrades, discoveries, tutorial state, and settings stay in this browser.
- Are Diamonds required?
- No. Optional contract rerolls and insurance require confirmation and are not needed for completion.
- What happens after Shift 30?
- Result returns to Shift Select after the 30-shift campaign; there is no nonexistent Shift 31.


