How to play
- Tap an uncovered object to move it into the tray.
- Collect three matching objects to clear them automatically.
- Clear the complete pile before all seven tray slots are occupied.
Triple Match
Tap uncovered treasures and collect three of a kind before the seven-slot tray fills.
0 / 30 Game guideMimi's greenhouse shelves are overflowing with enchanted keepsakes. Only uncovered objects can move into the tray. Three matching objects vanish, but seven unmatched objects end the attempt.
Thirty stages introduce tangled vines, crystal shells, mystery wrapping, shifting shelves, tight trays, and finale piles that combine the rules.
A tempting object can uncover a useful match. Keep one emergency slot open.
Cleared stages, stars, and best tray space stay in this browser. No login or personal information is needed.
Drag the shelf and choose an unlocked stage.
Match every treasure without filling the tray.
Continue keeps the exact pile. Returning to stages ends only this attempt.
Move uncovered objects from a layered pile into a seven-slot tray and collect three identical objects before unmatched singles fill every slot.
Thirty forest piles hide animal supplies beneath overlapping layers. A visible object can move only when no active object covers its selection point.
The tray is both workspace and danger meter: every choice reveals more of the pile but may consume space needed for a later triple.
Tap an uncovered object to place it in the next tray slot.
Three identical objects clear automatically, close the tray gap, and expose the remaining capacity.
Covered objects remain visible but cannot be selected until their blockers move.
Later chapters add vines, crystal shells, mystery wrapping, shifting shelves, tighter trays, and combined finale piles.
Six five-stage chapters introduce one rule family at a time before the final chapter combines them.
Difficulty grows through layer dependencies and tray pressure, not a hidden timer.
Large objects, stable overlap shadows, visible tray order, and automatic triple motion make each consequence readable without flashing the whole board. The complete interface uses one centered logical layout with a 920-pixel maximum. Phone, landscape, and desktop views scale the same controls, hit areas, artwork, and game coordinates together instead of stretching individual pieces. Touch, mouse, and keyboard therefore act on the same legal state. The Main poster and Start Game action remain separate from Stage management, while Stage selection, Battle, dialogs, and Result keep their own bounded content and return path.
No account, purchase, countdown, or public leaderboard is required. Clears, stars, and local best tray space stay in this browser. You can play without creating an account. Progress is saved in local browser storage on the current browser profile, not in an online account or cross-device database. Clearing site data, using private browsing, changing browsers, or moving to another device can create a separate save or remove the existing one. Language, sound, and reduced-motion preferences follow the shared WeightPlay controls when the browser permits storage. No guide result is a medical, school, or professional assessment.