Coral Night
Permanent board and wake appearance. No ability change.
Permanent
5 Diamonds


Steer through branching currents, time ramp jumps and read tide gates across sixty river challenges.
Stage 1 / 60
Steer Nori through 60 river races. Read currents, jump marked ramps, collect route flags and time tide gates with three free boards.
Guide Nori through the required buoys and finish with the goal shown on the stage card. Some courses ask for a place, a landing, an ordered route or remaining stability.
Steer through branching currents, time ramp jumps and read tide gates across sixty river challenges.
← → / A D: steer · Space: jump · Hold X: moor with the anchor Drag sideways to steer · Tap Jump · Hold Anchor to moor Press Jump anywhere on the water; jump again after landing. Steering is weaker in the air. At a mooring, hold Anchor for up to two seconds. The tide and rivals keep moving. You start with three stability. Hazard hits or missed landings can cost stability. A missed landing returns you to a validated buoy and adds three seconds to your time. Required buoys must be passed in order; jumping cannot skip them. Closed mandatory gates have a safe waiting point. Touching a bank only slows you down; it does not reduce stability or return you to a buoy.
A clear unlocks the next stage. Replay improves stars and best time. Results keep Stages, Next Stage and Replay in fixed places; Next Stage stays disabled after a failure or the last course. A computer rival is local AI, not another online player.
Read the next landing before leaving the water. A long safe line may beat a narrow shortcut after a fall. At a low bridge, staying in the water can be better than jumping. In tidal courses, compare a safe bypass with waiting for the gate; save the anchor for the window where stopping helps.
Brook is available from the start. Clear Stage 5 for Driftfin and Stage 15 for Reedguard; clear Stage 30 for the Tide Anchor. These are permanent free unlocks. Every stage is designed for free boards; the diamond appearance changes no ability.
Progress belongs to this browser, without an account or cloud save. A successful save keeps unlocks, board choices, stars and best times. If saving fails, keep this page open and use Retry Save. Browser storage removal or another device does not carry this progress.
Press Jump on the water to jump immediately; land before jumping again. Marked ramp landings count only when you reach their target.
You start with three stability. Hazard hits or missed landings can cost stability. A missed landing returns you to a validated buoy and adds three seconds to your time. Required buoys must be passed in order; jumping cannot skip them. Closed mandatory gates have a safe waiting point. Touching a bank only slows you down; it does not reduce stability or return you to a buoy.
Brook is available from the start. Clear Stage 5 for Driftfin and Stage 15 for Reedguard; clear Stage 30 for the Tide Anchor. These are permanent free unlocks. Every stage is designed for free boards; the diamond appearance changes no ability.
No. Coral Night is a permanent appearance for five Diamonds. Speed, steering and stage rules stay the same.
Progress belongs to this browser, without an account or cloud save. A successful save keeps unlocks, board choices, stars and best times. If saving fails, keep this page open and use Retry Save. Browser storage removal or another device does not carry this progress.
Permanent board and wake appearance. No ability change.
Permanent
5 Diamonds
Permanent board and wake appearance. No ability change.
5 Diamonds
This run will be lost. Saved stages, boards and records stay.