WeightPlay
WeightPlay
Plan every swap across 30 saved stages. Rotating snack pools and six goal families turn the 7-by-10 board into a different puzzle in each chapter.
The animals of Snack World are carrying one shared picnic table from the berry fields to the Crown Feast. Matches prepare batches of food while each chapter contributes a different part of the final meal.
Picnic Bell, Bakery Gate, Garden Drum, Workshop Clock, Bridge Banquet, and Crown Table are checkpoint orders. Clearing Stage 30 means the complete feast has reached the crown table.
Basic clears score 12 points per tile, multiplied by the current cascade depth.
Score, collection, pair, cascade, big-match, and dual checkpoint goals ask for different plans.
Each stage declares its own four-, five-, or six-snack pool instead of always using the same board mix.
Invalid swaps roll back and do not spend a move. Local records keep unlocked stages and personal best scores.
Stages 1-5 teach score, collection, and four-tile clears on Picnic Path.
Stages 6-10 add cascades, five-tile clears, and pair collection at Cookie Crossing.
Stages 11-15 rotate reduced snack pools through Grape Garden.
Stages 16-20 introduce three-step cascades in Cheese Workshop.
Stages 21-25 combine larger pair orders with all-six boards on Pretzel Bridge.
Stages 26-30 combine the full rule set for the Crown Feast.
The tall board keeps animal-snack art readable on phones while leaving enough vertical space for chain planning. Thirty stages create depth through changing snack pools and objective families, not just larger numbers. Touch, drag, and keyboard input share the same native tile buttons. The Kids build has no timer and makes no advertising request.
Snack Blocks is intended for ages 9+ and family play because later stages combine two goals, changing snack pools, and cascade planning. Its local Skill Report is supportive run feedback, not a diagnosis, school assessment, or comparison with other children.