Tic-Tac-Toe is a compact WeightPlay board classic. Place X across nine squares, read the rival's immediate O reply, and turn a familiar rule into a clear tactical decision.
The board is small on purpose: every open square changes the next threat, block, or winning route. A quick round gives the player enough information to make a deliberate choice without burying the decision in setup.
The rival responds immediately with a deterministic priority: take a winning square, block an immediate X line, then prefer the centre, corners, and edges. The rules stay familiar while the response remains readable.
Choose one of nine empty cells to place X. The rival places O after each legal player move, and occupied cells remain unavailable rather than spending a move.
A round settles from the actual board: three X or O marks in a row create a win, while a full board without a line creates a draw. The winning line remains identifiable before Result appears.
Hint highlights one legal empty cell without playing it. Replay starts a fresh round; Restart resets the current board, and Back to main returns to the canonical Main screen.
The opening move teaches the nine-square geometry and immediate rival response.
Middle moves turn one open square into a choice between making a line, blocking a line, or preserving a fork.
The final moves settle as a natural win, rival win, or draw, then offer a direct reason to replay.
Tic-Tac-Toe keeps only the familiar alternating X/O rule and three-in-a-row objective while using WeightPlay's own multilingual shell, tactical rival, result treatment, responsive board, accessibility labels, and visual identity. The complete interface uses one centered logical layout with a 920-pixel maximum. Phone, landscape, and desktop views scale the same controls, hit areas, artwork, and game coordinates together instead of stretching individual pieces. Touch, mouse, and keyboard therefore act on the same legal state. Start Game opens Battle directly from Main. The 3×3 board, dialogs, and Result each keep their own bounded content and return path.
This General browser game has no account, purchase, chat, leaderboard, or advertising flow. Scores and round state stay in the current browser session. You can play without creating an account. Progress is saved in local browser storage on the current browser profile, not in an online account or cross-device database. Clearing site data, using private browsing, changing browsers, or moving to another device can create a separate save or remove the existing one. Language, sound, and reduced-motion preferences follow the shared WeightPlay controls when the browser permits storage. No guide result is a medical, school, or professional assessment.