
Coming soon · preview
Frame the named landmarks, keep decoys out, and plan each move to earn postcard stars.
How to play
Coming soon · preview
Frame the named landmarks, keep decoys out, and plan each move to earn postcard stars.
How to playA calm visual logic game on a four-by-three illustrated scene. Frame every requested landmark, keep unwanted subjects outside, and plan rotations and corner compositions to earn postcard stars.
Explore 60 postcard puzzles in two chapters. Move the frame to include the requested landmarks and leave unwanted ones outside.
Use the arrow buttons or keyboard arrows to move one cell. A swipe on the scene also moves one cell. Rotate rectangular frames with the Rotate button or R. Capture with the button or Enter while the scene is focused. Every requested subject must be inside; every excluded subject must be outside. A corner clue means that subject must occupy a corner cell of the crop.
The album moves from square compositions to rotating panoramas, crowded scenes and corner constraints. Three stars require the ideal move count, no failed captures and no hints. Two stars allow at most one mistake and three extra moves. A hint caps the reward at two stars. Every successful crop earns at least one star. There is no countdown or life limit.
Compare the target positions before moving; a change of orientation may save several steps. A hint performs the first action of a shortest valid route from your current frame. Completed cards and their best star ratings are stored in this browser, not in a cloud account. Restarting or leaving resets the current attempt but never removes earned stars. Clearing browser data removes the album.
Some cards ask for a landmark in a particular position. On cards 5, 10, 15 and 20, answer the composition question to complete the checkpoint.
On card 30, first pass the frame over the named landmark before completing the final crop.
From card 31, take two pictures of the same scene. Capture the first two requested landmarks, choose a memory pin as instructed, then include that pin and the two new landmarks in the second picture. Follow any position and exclusion clues. On cards 31–34, keep the two new landmarks outside the first picture. A wrong pin can be undone or reset.
From card 36, change between a 2×2 and a 3×2 frame at most once per attempt; the rectangular frame may also be rotated. Moves, rotations and lens changes each cost one move; captures and the pin are free.
On card 60, after choosing the pin, move, rotate or change the lens so Rock enters the frame; the final picture must leave Rock outside.
Hints help find a shortest valid route and may reduce stars. Your best stars and unlocked cards are saved in this browser when storage is available.