Bramble Rapids

Nori riding a wooden board through the rapids

Steer through currents, jump shortcuts and race the rapids.

Stage 1 / 60

Bramble Rapids · Game Guide

Guide Nori through the required buoys and finish with the goal shown on the stage card. Some courses ask for a place, a landing, an ordered route or remaining stability.

River racingRamp timing
60 Stages3 BoardsLocal computer rivals

Goal

Guide Nori through the required buoys and finish with the goal shown on the stage card. Some courses ask for a place, a landing, an ordered route or remaining stability.

How to play

Steer through branching currents, time ramp jumps and read tide gates across sixty river challenges.

Controls and rules

← → / A D: steer · Space: jump · Hold X: moor with the anchor Drag sideways to steer · Tap Jump · Hold Anchor to moor Jump only at marked ramps. Steering is weaker in the air. At a mooring, hold Anchor for up to two seconds. The tide and rivals keep moving. You start with three stability. Hazard hits or missed landings can cost stability. A missed landing returns you to a validated buoy and adds three seconds to your time. Required buoys must be passed in order; jumping cannot skip them. Closed mandatory gates have a safe waiting point.

Finishing and results

A clear unlocks the next stage. Replay improves stars and best time. Results keep Stages, Next Stage and Replay in fixed places; Next Stage stays disabled after a failure or the last course. A computer rival is local AI, not another online player.

Route strategy

Read the next landing before leaving the water. A long safe line may beat a narrow shortcut after a fall. At a low bridge, staying in the water can be better than jumping. In tidal courses, compare a safe bypass with waiting for the gate; save the anchor for the window where stopping helps.

Free unlocks and appearances

Brook is available from the start. Clear Stage 5 for Driftfin and Stage 15 for Reedguard; clear Stage 30 for the Tide Anchor. These are permanent free unlocks. Every stage is designed for free boards; the diamond appearance changes no ability.

Saving progress

Progress belongs to this browser, without an account or cloud save. A successful save keeps unlocks, board choices, stars and best times. If saving fails, keep this page open and use Retry Save. Browser storage removal or another device does not carry this progress.

Why does Jump sometimes do nothing?

At a marked ramp, press Jump and steer toward the landing.

What happens after a missed landing?

You start with three stability. Hazard hits or missed landings can cost stability. A missed landing returns you to a validated buoy and adds three seconds to your time. Required buoys must be passed in order; jumping cannot skip them. Closed mandatory gates have a safe waiting point.

How do I unlock more boards?

Brook is available from the start. Clear Stage 5 for Driftfin and Stage 15 for Reedguard; clear Stage 30 for the Tide Anchor. These are permanent free unlocks. Every stage is designed for free boards; the diamond appearance changes no ability.

Does the diamond appearance make me faster?

No. Coral Night is a permanent appearance for five Diamonds. Speed, steering and stage rules stay the same.

Is my progress saved across devices?

Progress belongs to this browser, without an account or cloud save. A successful save keeps unlocks, board choices, stars and best times. If saving fails, keep this page open and use Retry Save. Browser storage removal or another device does not carry this progress.