Quinze Deslizante

Guia de jogos originais WeightPlay

Quinze Deslizante

Escolha entre 30 fases salvas com objetivos clássicos, em zigue-zague, por colunas, com âncora e desvios.

Puzzle numérico deslizanteClássicoQuebra-cabeçaEstratégia
JogabilidadePuzzle numérico deslizante
GêneroClássico · Quebra-cabeça · Estratégia · Família
DificuldadeEasy to Challenging
Tempo estimado3-10 minutes

Mundo e missão

The campaign starts with fifteen numbered tiles and one empty space, then opens six authored arcs: Open Corridors, Zigzag Gallery, Column Workshop, Anchor Workshop, Detour Circuit, and Crown Circuit.

Every stage asks you to preserve access while building a distinct target arrangement. Checkpoints at stages 5, 10, 15, 20, 25, and 30 mark the end of each five-stage arc.

Sistemas do jogo

A tile moves only when it shares an edge with the empty space. Diagonal moves, jumps over another tile, and swapping two occupied tiles are not legal.

A partir da fase 6, o espaço vazio não pode inverter imediatamente o movimento anterior. A partir da fase 16, a peça âncora marcada fica fixa.

Complete a stage to save it locally and unlock the next stage. Hint marks one legal candidate without moving it; Undo restores the prior board and move count; Result offers Replay, Stages, or Next Stage.

Touch, mouse, and keyboard-friendly controls use the same board state. No timer, account, purchase, or network service is required; locale and sound preferences stay in this browser.

Como jogar

  1. Choose Start Game from Main, then select an unlocked stage from the 30-card Stage screen.
  2. Read the arc rule and target pattern before sliding a neighboring numbered tile into the blank.
  3. A partir da fase 6, o espaço vazio não pode inverter imediatamente o movimento anterior. A partir da fase 16, a peça âncora marcada fica fixa.
  4. Use Hint when you want one legal candidate, and Undo to compare a route or recover from a closed corridor.
  5. Match the stage target to complete it, save your progress, and use Result → Next Stage or Stages to continue the campaign.

Dicas de estratégia

  • Work from the next target number, but do not trap the blank behind a row or column you still need.
  • Keep more than one route to the next target when possible; a legal move can be safe now but harmful two moves later.
  • Use the bottom row and right column deliberately because the final placement needs room for the blank.
  • When the board feels stuck, use Undo to return to the last position with more open neighbors instead of guessing.
  • Compare Hint with your own plan—the hint explains a legal option, not a mandatory solution.

Progresso e dificuldade

The 30 selectable saved stages are arranged as six arcs of five: Open Corridors (1–5), Zigzag Gallery (6–10), Column Workshop (11–15), Anchor Workshop (16–20), Detour Circuit (21–25), and Crown Circuit (26–30).

A partir da fase 6, o espaço vazio não pode inverter imediatamente o movimento anterior. A partir da fase 16, a peça âncora marcada fica fixa.

Every fifth stage is a checkpoint. Completing a stage unlocks the next one, while local progress keeps cleared stages available for replay and move-count improvement without a timer.

Nota de design

Sliding 15 uses the shared Classic Logic Lab shell, a responsive 4x4 board, a 30-stage authored campaign, stage-specific target rules, local progress, touch/mouse/keyboard input, localized Hint and Result feedback, reversible Undo, and an explicit Main-Stage-Battle-Result recovery path.

Informações do jogador e salvamento

Sliding 15 is a general-audience browser puzzle. No account or purchase is required; cleared stages, settings, and local progress stay in this browser and may be removed when site data is cleared.

Perguntas frequentes

Quantos estágios existem?
There are 30 selectable stages across six five-stage arcs, with checkpoints at 5, 10, 15, 20, 25, and 30.
What makes a move legal?
A numbered tile must share an edge with the empty space; diagonal moves and jumps are not allowed.
What are anchors and detours?
A partir da fase 6, o espaço vazio não pode inverter imediatamente o movimento anterior. A partir da fase 16, a peça âncora marcada fica fixa.
Does Hint solve the puzzle?
No. Hint marks one legal candidate, and you still decide whether to slide it.
Can I undo?
Yes. Undo restores the previous board and move count.
Is progress saved?
Cleared stages and the next unlocked stage are saved only in this browser; no account or cloud save is required.