驾驶鲁克穿越三波漂移矿群,让晶矿由大分裂到小,并把护盾留给守护核心。
The playfield is a wraparound field rather than a set of lanes. A short thrust changes the future path of the ship, so aiming and movement are connected: every shot is also a decision about where the ship will drift next.
Large rocks break into medium and small fragments. Later waves add a moving UFO, Rapid Fire opportunities, denser pressure, and a guardian core that gives the final wave a readable target and payoff.
Rotate with Left and Right, thrust with Up or W, fire with Space, and tap or press Shift for a limited Shield charge. Touch controls mirror the same actions for mobile play.
Shots travel through the wraparound field. A large rock splits into two medium rocks, each medium rock splits into small fragments, and every clear contributes to Score, Combo, and the fragment total.
Rapid Fire temporarily shortens the fire interval. Shield absorbs a close hit but has a finite capacity, so holding it for every pass removes the resource needed for the guardian phase.
Wave 3 adds an orange guardian core, while a collision resets the ship and costs a hit. Five hits end the run; clearing all three waves opens the success Result.
Wave 1 teaches rotation, thrust, inertial drift, and the large-to-small split chain with a short opening field.
Wave 2 adds more rocks, a moving UFO, and Rapid Fire pressure so aim and movement must be balanced together.
Wave 3 adds the guardian core and denser fragments, rewarding Shield timing, controlled orbits, and confident burst fire.
Space Rocks uses an original Canvas field, original ship, crystal-rock, UFO, guardian, particle, and tone language, one uniform responsive logical canvas, low-latency keyboard and touch input, localized cues, score and Best storage, and complete success, failure, Replay, Restart, and Main recovery.
Best score and sound preference stay in this browser. No account or purchase is required; clearing browser data may remove this local record.
因为这款游戏会练习 Inertia Control,也可以试试这些游戏: