WeightPlay-Leitfaden für OriginalspieleBalance-Hain
Balance-Hain ist ein ruhiges Puzzle in drei Waldhainen. Wähle benannte Steine, um Brücken zu stabilisieren, lies das Ziel, vergleiche die sichtbaren Gewichte und plane eine passende Auswahl, bevor Taro die Waage prüft.
SpielweiseBalance-Teilmenge-Puzzle
GenreRätsel · Balance · Logik · Familie · Tiere
SchwierigkeitEasy to Challenging
Geschätzte Zeit2–6 Minuten pro Hain
Welt und Mission
Moss Shell Taro is repairing three quiet bridges in a forest grove. Each bridge presents a small, authored set of stones with memorable names and a clear target. The goal is not speed: it is to notice relationships, make a plan, and choose a stable combination that leaves the bridge balanced.
The short campaign keeps the same friendly rules while changing the target, stone set, and useful combinations. Later groves ask for more deliberate comparison and make decoy stones more tempting, so players learn to check the whole tray rather than grabbing the first plausible answer.
Spielsysteme
Select stones from the tray to place them on the right pan, then choose Check balance. The left pan shows the fixed bridge weight and the right pan shows the selected subset. A wrong combination is safe to clear and try again.
There is no timer, account, purchase, or advertising request. Progress and best checks stay in this browser. The same readable Main, Stage, Battle, and Result flow works with touch, mouse, and keyboard input.
So wird gespielt
- Start a round and read the target shown for the current grove.
- Inspect the names and weights on every stone before selecting one.
- Choose a subset whose total matches the bridge target, then check the balance.
- Clear the pan and try another combination when the result is not steady.
Strategietipps
- Look for pairs that add up to the target before testing larger combinations.
- Use the displayed weights to eliminate stones that are already too heavy or too light.
- Keep the remaining tray in view; a decoy that helps one partial total may block the final subset.
- Treat each grove as a short lesson in subset planning rather than a race against a clock.
Fortschritt und Schwierigkeit
The first grove introduces the scale, named stones, and direct target matching. The second grove adds more tempting alternatives and asks for a clearer comparison plan.
The third grove combines the earlier choices into a compact mastery check. Every grove remains replayable, and a calm retry helps players understand why a subset succeeds or fails.
Designnotiz
Balance Grove uses deterministic authored targets, visible arithmetic, responsive Main/Stage/Battle/Result screens, localized controls, and gentle retry feedback. Its puzzle feedback is for play and local progress, not a formal ability assessment.
Spieler- und Speicherhinweise
This general-audience puzzle may practise counting, comparison, planning, and explaining a choice. It is playful feedback rather than a school, medical, or intelligence assessment. Progress and best checks are stored only in this browser; no account or purchase is required.
Häufige Fragen
- How do I steady a bridge?
- Select stones whose combined weight matches the displayed target, then choose Check balance.
- Can I retry a wrong answer?
- Yes. A wrong combination is safe to clear, and the current grove can be tried again without losing progress.
- Is there a timer?
- No. The three groves are designed for calm comparison and subset planning.
- Is progress saved?
- Unlocked progress and best checks are saved only in this browser.