2048: Forest EvolutionOpening the forest sanctuary…
2048: Forest Evolution
2048: Forest Evolution game artwork
Moonlit Forest Puzzle Sanctuary

2048: Forest Evolution

Swipe the whole grid, merge matching animals, and protect enough open space to complete each mission.

Animal 2048: Forest Evolution

Plan each slide across the full 4×4 board: merge matching animals, keep routes open, and meet the mission goal before moves run out.

Grid-merge puzzleTile strategyAnimal evolution

The mission loop

Choose one of 60 forest missions. Reach its target animal, score, or merge count; some missions add a checkpoint, such as keeping a number of empty cells or merging several pairs in one move. A changed move adds a low-tier animal, so every open cell matters. In missions 31–60, the small number on a wooden home is its next request. Only a tile newly merged on that cell, with a value at least that number, enters the home and leaves the board. Sliding an existing animal there does not count. A home accepts at most one animal per move; its next request then appears. The final request opens that home’s linked root gates. Completed homes stay playable and stop accepting animals. After these changes, one normal low-tier animal appears. Complete every request and the checkpoint before the move limit. Undo restores requests, gates, score and the exact spawn sequence. Circled numbers pair each home with its root gates; the plain number is the animal value requested.

Read the whole board

A direction shifts every tile in each open row or column. Equal animals merge at most once during a move, while stone cells split a line into separate paths. Before sliding, check where the needed animal will stop and whether the move leaves room for another tile. A tempting merge can close a route or fill the board before the goal is met.

Two chapters, sixty missions

Forest Evolution keeps the original thirty missions and six regions. Nursery Crossings adds thirty authored puzzles in six regions: single homes, root passages, ordered requests, opposite homes, three groves and the final homecoming. Each chapter has a checkpoint every five missions.

Missions and Infinite Forest

Each mission starts from its authored board and fixed spawn seed, so a retry repeats the same setup. Infinite Forest is separate: it starts a fresh board without a move limit and ends only when no direction can change the board. Its best score and highest animal are saved locally.

Frequently asked questions

What counts as a move?
A direction must change the board. A valid move uses one turn, resolves each matching pair once, and adds one low-tier animal.
Why did a direction do nothing?
The move is rejected when no tile can shift or merge in that direction. It does not use a turn or add an animal.
What can a mission ask me to do?
The goal may be to create a target animal, reach a score, or make a number of merges. A checkpoint can also require open cells or several pairs in one move.
Can I retry a mission?
Yes. A retry is free and begins from that mission's fixed board and spawn sequence.
What is saved?
Mission clears, stars, best scores, unlocked missions, and Infinite Forest records stay in this browser. No account is required.
When does Infinite Forest end?
It has no move limit. The run ends when no direction can change the board.

Player and Save Information

Progress, stars, best scores, and unlocked missions are stored only in this browser. No account is required, and the planning report is not a formal ability assessment.