Swipe through safe fruit in six five-stage arcs, build a score chain, and read each new cue before a dark seed pod or shifting pattern closes the route.
Fruit crosses a bright treetop arena in 30 short stages. The opening levels teach readable arcs; crosswind arrives at stage 4, before the Lantern Checkpoint at stage 5. Stages 6–10 continue with shifting wind, 11–15 add twilight shadows, 16–20 weave in moving branches, and 21–25 combine active light signals with pulse timing. Stages 26–30 bring those cues together. A dark seed pod ends the run; clearing a stage requires at least one safe harvest and fewer than three misses. Checkpoint fruit appears at stages 5, 10, 15, 20, 25 and 30.
Drag across fruit in the live arena to collect it; every successful hit raises the score and can extend the chain.
Wind, weaving targets, dark-pod shadows, light signals, and pulse timing introduce distinct reading decisions as the campaign grows.
Clear stages unlock the next stage, while cleared stages remain replayable. Progress and each stage best are saved locally in this browser.
Stages 5, 10, 15, 20, 25, and 30 are checkpoint stages with a highlighted checkpoint fruit to mark the arc transition.
Stages 1–3 teach readable fruit arcs; sidewind arrives at stage 4, before the Lantern Checkpoint at stage 5. Stages 6–10 continue with changing wind. Stages 11–15 introduce twilight shadows, 16–20 add weaving branches, and 21–25 pair active light signals with pulse timing. Stages 26–30 combine the cues for the Grand Canopy Finale.
Canopy Cut is an original swipe-first arcade game with its own canopy art, target pacing, hazard language, and direct gesture feedback; the visible fruit response is the core player reward.
This General browser game has no account, purchase, chat, leaderboard, or advertising flow. Score, stage bests, cleared stages, and local unlock progress stay in this browser.
Swipe through safe canopy fruit, build a chain, and avoid dark seed pods.
Best score: 0
Swipe safe fruit.