Sketchwheel Rally
Draw a wheel that matches the next terrain. Redraw during the live race before Fia reaches the finish.
Draw a wheel that matches the next terrain. Redraw during the live race before Fia reaches the finish.
Spend Forge Bolts on tools that help every race.
Continue preserves this exact race. Returning to the map ends the attempt.
Draw a wheel for the next terrain, read how its measured shape changes the race, and redraw when the route changes. Sketchwheel Rally turns wheel geometry into a choice between momentum and control.
Thirty rally courses cross flat road, stairs, mud, tunnels, gaps, ice, and wind. The vehicle moves continuously, but its progress depends on whether the current drawn wheel suits the upcoming terrain.
Each course uses an authored terrain sequence and obstacle position. The objective is not to draw a pretty circle every time; different sections reward different proportions.
Draw the wheel in the visible pad with a pointer or finger. The game measures roundness, height, width, grip, and speed from that shape, then mounts it on the moving vehicle.
A round wheel clears flat road; stairs need height; mud and ice need grip; tunnels and gaps check width. Gap clearance requires width; wheel speed affects performance during the crossing, and a strong pass in later chapters can grant a brief boost. Wind checks for a narrow wheel.
A profile that suits the current terrain keeps momentum. A poor match slows, slips, collides, or fails the obstacle while the rival continues.
Workshop upgrades provide modest speed, tolerance, or control support. They do not turn one universal wheel into the correct answer for every terrain.
The first courses isolate flat road and stairs. Later chapters add mud, ice, wind, tunnels, gaps, and mixed courses that require several redraws.
Thirty authored sequences change terrain order, obstacle spacing, course shape, and rival pace.
The wheel is visibly attached to the vehicle, rotates with travel, meets the ground line, and faces the direction of motion. Draw coordinates and rendered shape share one scale on phone and desktop. The complete interface uses one centered logical layout with a 920-pixel maximum. Phone, landscape, and desktop views scale the same controls, hit areas, artwork, and game coordinates together instead of stretching individual pieces. Touch, mouse, and keyboard therefore act on the same legal state. The Main poster and Start Game action remain separate from Stage management, while Stage selection, Battle, dialogs, and Result keep their own bounded content and return path.
No account, purchase, or public leaderboard is required. Clears, bolts, upgrades, lens state, and local best times stay in this browser. You can play without creating an account. Progress is saved in local browser storage on the current browser profile, not in an online account or cross-device database. Clearing site data, using private browsing, changing browsers, or moving to another device can create a separate save or remove the existing one. Language, sound, and reduced-motion preferences follow the shared WeightPlay controls when the browser permits storage. No guide result is a medical, school, or professional assessment.