Opening the cargo ark…
Animal Cratebound game artworkAnimal Cratebound
Rux pushing rune cargo through a sky ark
Cargo logic adventure

Animal Cratebound

Walk, push, pull and route every rune crate onto its matching dock.

0 / 30
Original WeightPlay block puzzle

Plan the warehouse before the first push.

Every crate and device is deterministic. Read the route, preserve turning room, and use magnetic pulls only when they recover a stranded cargo block.

How to play

  1. Move one square with arrows, WASD, swipe or the direction pad.
  2. Push cargo into open cells and match every glowing dock.
  3. Hold Shift or choose Pull to spend a magnetic charge.

Thirty warehouses

Six chapters introduce ice rails, signal gates, magnets, linked crates and one-way belts.

WeightPlay Original Game Guide

Animal Cratebound

Walk, push, and pull rune cargo through thirty authored sky-ark warehouses.

GameplayPush-Pull Logistics Puzzle
GenrePuzzle · Strategy · Animal
DifficultyEasy to Challenging
Estimated Play Time2–8 minutes per warehouse
Skills TrainedLogic · Planning · Problem Solving

World and Mission

Rux is restoring a cargo ark one warehouse at a time. Every rune crate must reach a glowing dock before the route can reopen.

How the Systems Work

Move one square at a time and push crates only when the cell beyond is open. Magnetic Pull moves Rux backward while drawing an adjacent crate into the space Rux left.

Later chapters add sliding ice rails, signal gates, linked cargo, and one-way storm belts. Each device follows a fixed, readable rule.

How to Play

  1. Choose an unlocked warehouse from the stage rail.
  2. Read the whole route before the first push and keep enough room to get behind each crate.
  3. Match every rune crate with a glowing dock to clear the warehouse.

Strategy Tips

  • Work backward from the docks and identify the final push direction.
  • Avoid pushing cargo against an outer wall unless its dock lies on that wall.
  • Save magnetic pulls for positions that cannot be recovered by ordinary walking and pushing.

Campaign and Difficulty Growth

Thirty warehouses span six chapters: First Freight, Polar Rails, Signal Deck, Magnet Bay, Twin Cargo, and Storm Ark.

Developer Design Note

Every warehouse is authored and solvable. Undo and Restart let players test a route without losing cleared-stage progress.

FAQ

How many warehouses are included?
There are 30 authored warehouses across six rule chapters.
Can every stage be solved?
Yes. Every warehouse has a verified solution.
What does Pull do?
Pull spends one magnetic charge, moves Rux backward, and draws the adjacent crate into Rux's previous cell.
Does progress save?
Yes. Clears, unlocks, and best results are stored locally in this browser.