Opening the Rootvault…
Rootvault Pins game artwork Rootvault Pins
Moss Shell Taro pulling a golden Rootvault pin

Rootvault Pins

Read the chambers, then pull one complete golden pin.

Guide Taro and the Star Core to the sanctuary without mixing dangerous materials.

WEIGHTPLAY ORIGINAL GAME GUIDE

Every pin changes the vault

Plan each pull, resolve material reactions, and guide Taro and the Star Core through 30 handcrafted Rootvault chambers.

Taro's living Rootvault

Moonwater channels beneath Taro's fortress shell have tangled with Emberlight, shadows, and ancient rune locks.

Materials interact

Water cools Emberlight into steam. A Shell Ward protects Taro once. Keys open matching rune pins.

Inspect before pulling

A wrong route may strand the Star Core or expose Taro. Restart restores the exact chamber.

One action at a time

Tap a pin and Pull, or focus a pin and press Enter or Space. Held input never repeats.

Workshop and reactions

A pin moves every item in its source room. Water and Emberlight become steam, a Shell Ward blocks one Shadow Wisp, and a Rune Key opens its marked pins. Seed Marks buy planning aids, but never change the authored solution.

Six chapters, thirty chambers

The opening chambers teach safe routes; Steam Gardens add material reactions; Shadow Wards add protection; Twin Currents require two routes; Rune Locks add keys; Living Rootvault combines every rule. Completing a chamber unlocks the next and awards Seed Marks.

Player and save information

Touch, mouse, Enter, and Space use the same single-pull action. Chamber unlocks, best pulls, Seed Marks, upgrades, language, and sound preference stay in this browser only. No account or purchase is required.

FAQ

What does a pin move?
It moves every item from one room into the pin's destination room, where material reactions are resolved.
Why is a Rune Pin locked?
Bring the matching Rune Key through its route first. The key opens the marked pins; it does not change the chamber solution.
What causes a failed chamber?
Taro can enter Emberlight, Taro can meet an unwarded Shadow Wisp, or the Star Core can meet a Shadow Wisp or the void.
Is progress saved?
Yes. Unlocks, best pulls, Seed Marks, and planning-aid levels are stored locally in this browser.