
Coin Summon
1★ 80% · 2★ 20%


Build a team of summoned animal heroes, align runes, and defeat every guardian.
Stage 1 / 30Build a team of up to five summoned animal heroes, spin three downward rune reels, combine the stopped symbols, and survive every wave of thirty guardian missions.
A summoner crosses six rift regions with an expanding animal roster. Each hero has attack, defense, healing, and a distinct ultimate, so team composition changes how the same reel result resolves.
The main campaign contains thirty multi-wave missions. Separate daily and scheduled event missions provide optional materials without replacing campaign progress.
Press Spin to stop three downward reels one by one. Every visible rune contributes its effect, and a completed line of matching runes doubles that ability.
Claw runes make each active hero attack. Shield and Heart runes combine the team's total defense or healing for the summoner. Wild completes another line but has no effect alone; Coin, Ultimate, Focus, Echo, Luck, and Dormant runes have their stated specialized effects.
Enemies act after the rune result resolves. The summoner's health, shield, total defense, total healing, wave count, and enemy intent remain visible throughout Battle.
After each set of reels stops, enter Tactics: select one reel and once per turn choose Reroll, Hold, or Leader before Resolve. AUTO unlocks after the Rift is cleared and repeats valid spins without choosing a team or upgrade. Summoning unlocks heroes; duplicate cards support level upgrades. Rune Dust, Sun Shards, Moon Crystals, and Guardian Cores improve rune levels. Permanent cards, materials, coins, and diamonds remain safe if a battle is abandoned, but the current wave resets.
The six five-stage campaign chapters increase wave length and guardian combinations. Daily missions emphasize coins or materials, while events rotate on their shown schedule.
Roster and rune growth expand strategic options without changing the readable three-reel resolution order.
Reels stop in a fixed visual order, completed lines glow before resolving, and hero actions remain separate from the combined summoner defense and healing totals. The complete interface uses one centered logical layout with a 920-pixel maximum. Phone, landscape, and desktop views scale the same controls, hit areas, artwork, and game coordinates together instead of stretching individual pieces. Touch, mouse, and keyboard therefore act on the same legal state. The Main poster and Start Game action remain separate from Stage management, while Stage selection, Battle, dialogs, and Result keep their own bounded content and return path.
No account is required. Roster, campaign progress, currencies, materials, rune levels, and reward claims are stored locally in this browser. You can play without creating an account. Progress is saved in local browser storage on the current browser profile, not in an online account or cross-device database. Clearing site data, using private browsing, changing browsers, or moving to another device can create a separate save or remove the existing one. Language, sound, and reduced-motion preferences follow the shared WeightPlay controls when the browser permits storage. No guide result is a medical, school, or professional assessment.
Select a slot, then choose an owned hero below.
Coins0
Diamonds0
1★ 80% · 2★ 20%

2★ 80% · 3★ 20%
The rune flow is frozen.