Arrow Escape
Arrow Escape
Clear every arrow block.
1 / 30
Arrow Escape
Clear every arrow block.
1 / 30Clear every arrow block.
Trace the complete route before tapping, especially beyond portals and one-way gates. A blocked test costs no move, so use the shown obstacle to decide what must clear first.
Clear 30 stages across six chapters. Early boards introduce escape order; later boards add walls, turning arrows, keys, frozen blocks, paired portals and one-way gates. Clearing a stage unlocks the next, and completed stages can be replayed.
Check beyond the nearest gap: another block or a wall farther along the route can still stop an arrow. Remove a blocking arrow only when its own route is clear. Walls stay in place; a turning arrow must change direction before it can escape. Keys release matching locks, and removing a neighboring block thaws ice.
A portal does not end the route: the arrow continues in the same direction beyond its paired exit. A one-way gate admits only its marked direction. Read the full path rather than assuming that an empty neighboring cell means an arrow can leave.
Tap or click an arrow; keyboard users can focus buttons and activate them. No account is needed. Stage unlocks and preferences stay in this browser, but returning to the stage map does not save the unfinished board. Clearing browser data can erase progress; it does not automatically transfer to another device.
Trace the complete route before tapping, especially beyond portals and one-way gates. A blocked test costs no move, so use the shown obstacle to decide what must clear first.
Continue keeps the exact board. Stage Map restarts this attempt later.
