Four in a Row is a classic 7x6 gravity game: drop discs into columns and connect four horizontally, vertically, or diagonally.
Each disc changes both the visible threats and the height of the next landing spot. Build a line while reading what your move makes possible for the computer.
The round moves directly from Battle to Result. Replay clears the board so you can try a different opening.
The 7×6 board has seven columns and six rows. A disc lands in the lowest free cell of the chosen column; full columns cannot be played.
Four of one color in a horizontal, vertical, or diagonal line wins. A full board without four ends the round.
Easy chooses a random open column. Medium takes an immediate win, then blocks an immediate loss, then chooses randomly. Hard uses the same win and block checks, then prefers a column closest to the center. Changing difficulty resets the round.
Hint marks a winning move, a blocking move, or a central column without placing a disc. Undo cancels a pending computer turn and restores the board to before your last move.
All three difficulties use the same board and victory rule. They change only the computer’s choice of column; Hard does not search the full game tree or guarantee an unbeatable opponent.
Replay rounds to compare openings, blocks, and threats. Changing difficulty starts a fresh round; there are no account levels.
Four in a Row uses the shared Classic Logic Lab shell, a responsive gravity board, a lock during the computer turn, advisory Hint, turn-restoring Undo, Result recovery, and browser-local preferences.
Four in a Row is a general-audience browser strategy game. No account or purchase is required; settings and any available best result stay in this browser and may be removed when site data is cleared.