Gin Rummy
Draw and discard to build sets and runs while keeping Deadwood low.
Gin RummyDraw and discard to build sets and runs while keeping Deadwood low.
Draw one card and discard one each turn. Build sets and suited runs, then choose when to Knock or finish with Gin.
You and the AI start with ten cards each. On your turn, take one card from the stock or the top of the discard pile, then discard one card. The aim is to group cards and lower the value of cards left outside those groups, called Deadwood.
Check the top discard before drawing: it may complete a group, and the discard you take is visible while your hand stays hidden. Connected ranks or same-suit neighbors can grow into runs; isolated high cards are costly when left unmatched. Compare a safe Knock with the chance to reduce your hand further.
Each round is a single hand against the AI, not a campaign. The changing deal and discard order create a new set of choices. A round ends by Gin, Knock, or when the stock is exhausted; at exhaustion, the lower Deadwood total wins.
Round score and preferences are kept in this browser. The current hand is not saved to the cloud. The public game needs no account or purchase.
Try another card game or a compact placement puzzle after the hand ends.