←Gin Rummy
Gin Rummy game artwork
Classic Card Game

Gin Rummy

Draw and discard to build sets and runs while keeping Deadwood low.

WeightPlay Original Game Guide

Gin Rummy

Draw one card and discard one each turn. Build sets and suited runs, then choose when to Knock or finish with Gin.

Gin Rummy card gameSets and suited runsDraw and discard
GameplayClassic meld card game
GenreCard · Strategy

How to play

You and the AI start with ten cards each. On your turn, take one card from the stock or the top of the discard pile, then discard one card. The aim is to group cards and lower the value of cards left outside those groups, called Deadwood.

  1. Make a set from at least three cards of the same rank, or a run of at least three consecutive cards in one suit.
  2. Aces count as 1 point and face cards as 10. Other unmatched cards count at their rank value.
  3. After drawing, Knock with 10 or fewer Deadwood points, or reach 0 to finish with Gin.

Decisions at the table

Check the top discard before drawing: it may complete a group, and the discard you take is visible while your hand stays hidden. Connected ranks or same-suit neighbors can grow into runs; isolated high cards are costly when left unmatched. Compare a safe Knock with the chance to reduce your hand further.

Round and replay

Each round is a single hand against the AI, not a campaign. The changing deal and discard order create a new set of choices. A round ends by Gin, Knock, or when the stock is exhausted; at exhaustion, the lower Deadwood total wins.

Player and save facts

Round score and preferences are kept in this browser. The current hand is not saved to the cloud. The public game needs no account or purchase.

Gin Rummy questions

How do I draw and discard?
Take one card from the stock or the top discard, then choose one card from your hand to discard.
What is a set or run?
A set has at least three cards of the same rank. A run has at least three consecutive ranks in one suit.
What counts as Deadwood?
It is the total point value of cards not included in the best non-overlapping sets and runs in your hand.
When can I Knock or declare Gin?
After drawing, Knock is available at 10 or fewer Deadwood points. A hand with 0 Deadwood finishes as Gin.
What happens when the stock runs out?
The round settles by comparing the two hands' Deadwood; the lower total wins. Round score and preferences stay in this browser.