Go Fish
Ask for ranks, collect four-of-a-kind books, and read the table.
Go Fish
Ask for ranks, collect four-of-a-kind books, and read the table.
Ask another player for a rank you hold. If they have it, they must give you every card of that rank; otherwise, Go Fish.
Go Fish turns a small hand into a memory-and-information table. Every question reveals something about a rank, even when the answer is no.
A complete book removes four cards of one rank, so the table gradually shifts from asking for clues to protecting the ranks that are almost complete.
Choose two, three, or four players. A two-player hand starts with seven cards; three- and four-player hands start with five. You may ask only for a rank in your hand.
If the opponent has that rank, you take every card of it and may ask again while you still have cards. If not, draw one card when the Stock has one, then the turn passes.
Four cards of one rank make a book. It is counted and removed from the hand. The round ends when the Stock and every hand are empty.
Each table is a complete 13-rank collection challenge with two, three, or four players and no account progression.
Replay changes the deal and the information trail, so improvement comes from reading requests and timing the final books.
Go Fish keeps the classic question-and-draw loop visible: the hand, opponent counts, Stock, selected rank, request result, and completed books share one readable table.
Wins and losses, the replay goal, language, and sound preferences stay in this browser. The active hand does not resume after a reload; no account or cloud save is used.