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Hearthloop

Hearthloop

Roll, buy streets and grow your forest-town fortune.

Stage 1 / 60

Hearthloop

RollRentProperty strategy

Goal

Roll, buy streets and grow your forest-town fortune.

How to play

Roll, inspect the highlighted route, then Advance. One turtle is yours; the fox belongs to Fia. Signs sit outside the road.

Controls and rules

Buy empty land. Collect rent when Fia lands there. Own both sites of a color to build; Deeds also lets you sell. Passing Start pays90. If cash is short, land is sold automatically at the listed discount. Unpaid debt means bankruptcy. The hot district pays1.5× rent; later markets change every3 turns.

Finishing and feedback

At the turn limit, lead in total assets and complete the displayed goal. Coins stay in this match. Undo and Retry are free; retries keep the same dice.

Player and save information

Progress and appearances stay in this browser. Previous clears and owned cosmetics are retained. Clearing site data may remove progress. Match coins reset; diamonds affect appearance only.

Route strategy

Keep cash for rent and taxes. Complete a color pair, then decide whether to build or keep a reserve. Check Deeds before selling at a discount.

Frequently asked questions

How do I move?
Roll, inspect the highlighted route, then Advance. One turtle is yours; the fox belongs to Fia. Signs sit outside the road.
How do I build?
Buy empty land. Collect rent when Fia lands there. Own both sites of a color to build; Deeds also lets you sell. Passing Start pays90. If cash is short, land is sold automatically at the listed discount. Unpaid debt means bankruptcy. The hot district pays1.5× rent; later markets change every3 turns.
Do diamonds improve my odds?
Permanent appearance · same rules