Controls
- Use arrow keys or WASD to move one lane.
- Swipe or tap the direction pads on mobile.
- Watch car lanes and float on a moving log in the river.
Road Crosser

Coming Soon
Guide the little Star Runner across traffic, river currents, and moving sky-roads. Three crossings build from a readable rhythm into a tight timing test.
How to play
Stage 1 teaches the route. Stages 2 and 3 add denser traffic, faster water, rocks, and tighter safe windows.
This owner-preview build stays Coming Soon until the full Tester, Gameplay Reviewer, and Director gates are complete.
Crossing report
Road Crosser is an original WeightPlay timing arcade game. Guide the Star Runner through traffic lanes, a moving river, and three crossings that tighten the safe windows without copying another game's art, code, or exact presentation.
The Star Runner is carrying a small signal light across a night route. Cars move in readable pulses, river logs follow their own currents, and every safe step reveals the next timing decision.
The runner moves one lane per input. Cars are hazards, logs carry the runner, water removes an unsupported runner, and rocks block later routes. A complete crossing advances to the next authored stage.
Stage 1 teaches the road and river rhythm. Stage 2 adds denser traffic and rocks. Stage 3 combines faster water, more vehicles, and tighter safe windows.
Road Crosser borrows the broad timing-and-crossing idea of classic arcade games while using WeightPlay's own Star Runner, night-route palette, authored hazards, copy, controls, and geometry. The complete interface uses one centered logical layout with a 920-pixel maximum. Phone, landscape, and desktop views scale the same controls, hit areas, artwork, and game coordinates together instead of stretching individual pieces. Touch, mouse, and keyboard therefore act on the same legal state. The Main poster and Start Game action remain separate from Stage management, while Stage selection, Battle, dialogs, and Result keep their own bounded content and return path.
This public game has no account, purchase, chat, leaderboard, or advertising flow. Score and Best stay in the current browser. You can play without creating an account. Progress is saved in local browser storage on the current browser profile, not in an online account or cross-device database. Clearing site data, using private browsing, changing browsers, or moving to another device can create a separate save or remove the existing one. Language, sound, and reduced-motion preferences follow the shared WeightPlay controls when the browser permits storage. No guide result is a medical, school, or professional assessment.