Rux Salvage Yard

Aim at supports and recover reusable parts as structures fall.
Stage 1 / 60

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Aim at supports and recover reusable parts as structures fall.
Stage 1 / 60
Same physics for every finish
Recover every marked part by bringing it to the ground.
Aim, choose power and fire. Watch the pieces settle before planning the next shot.
Tap or drag to aim. Up and Down adjust the angle; Space fires. Striped wood can break, metal is heavy, and later stages add clamps and moving platforms. Copper frames with two silver braces mark heavier parts. Hold Shift with ↑ or ↓ for finer aim. Tap the angle line to fine-tune aim. Open angle adjustment to preview a shot. Once per attempt, undo returns to before the last shot and restores that ball. Tap the percentage for one-percent power adjustments. Open the clamp control to choose a target. A clamp holds its target for three seconds. To hold a part during impact, aim first, then clamp just before firing. The dotted arc estimates the path to first contact. Moving parts may shift before impact; the arrow shows the platform direction. Aim the ring near the target; it predicts the ball’s first contact. The estimate accounts for the moving platform and parts it carries. Use + to enlarge the structures and − to return to the full field. While pieces settle, press 2× to speed up time; clamp timers speed up too.
Recover every part within the ball limit to unlock the next stage. Progress is stored in this browser; finishes change appearance only. Earn three stars using at most half the balls, two using at most three quarters, otherwise one.
Recover the X-marked part first. Recover the T-marked part last. Recover both pink-banded parts during one shot. Clamp the cyan-marked part before recovery.
Same physics for every finish
Recover every part within the ball limit to unlock the next stage. Progress is stored in this browser; finishes change appearance only.
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