Taquin 15

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Taquin 15

Choisissez parmi 30 étapes sauvegardées avec objectifs classiques, en serpent, par colonnes, avec ancre et détours.

Taquin numériqueClassiquePuzzleStratégie
JeuTaquin numérique
GenreClassique · Puzzle · Stratégie · Famille
DifficultéEasy to Challenging
Temps estimé3-10 minutes

Monde et mission

The campaign starts with fifteen numbered tiles and one empty space, then opens six authored arcs: Open Corridors, Zigzag Gallery, Column Workshop, Anchor Workshop, Detour Circuit, and Crown Circuit.

Every stage asks you to preserve access while building a distinct target arrangement. Checkpoints at stages 5, 10, 15, 20, 25, and 30 mark the end of each five-stage arc.

Systèmes du jeu

A tile moves only when it shares an edge with the empty space. Diagonal moves, jumps over another tile, and swapping two occupied tiles are not legal.

À partir de l’étape 6, la case vide ne peut pas inverser immédiatement le déplacement précédent. À partir de l’étape 16, la tuile ancre marquée reste fixe.

Complete a stage to save it locally and unlock the next stage. Hint marks one legal candidate without moving it; Undo restores the prior board and move count; Result offers Replay, Stages, or Next Stage.

Touch, mouse, and keyboard-friendly controls use the same board state. No timer, account, purchase, or network service is required; locale and sound preferences stay in this browser.

Comment jouer

  1. Choose Start Game from Main, then select an unlocked stage from the 30-card Stage screen.
  2. Read the arc rule and target pattern before sliding a neighboring numbered tile into the blank.
  3. À partir de l’étape 6, la case vide ne peut pas inverser immédiatement le déplacement précédent. À partir de l’étape 16, la tuile ancre marquée reste fixe.
  4. Use Hint when you want one legal candidate, and Undo to compare a route or recover from a closed corridor.
  5. Match the stage target to complete it, save your progress, and use Result → Next Stage or Stages to continue the campaign.

Conseils

  • Work from the next target number, but do not trap the blank behind a row or column you still need.
  • Keep more than one route to the next target when possible; a legal move can be safe now but harmful two moves later.
  • Use the bottom row and right column deliberately because the final placement needs room for the blank.
  • When the board feels stuck, use Undo to return to the last position with more open neighbors instead of guessing.
  • Compare Hint with your own plan—the hint explains a legal option, not a mandatory solution.

Progression et difficulté

The 30 selectable saved stages are arranged as six arcs of five: Open Corridors (1–5), Zigzag Gallery (6–10), Column Workshop (11–15), Anchor Workshop (16–20), Detour Circuit (21–25), and Crown Circuit (26–30).

À partir de l’étape 6, la case vide ne peut pas inverser immédiatement le déplacement précédent. À partir de l’étape 16, la tuile ancre marquée reste fixe.

Every fifth stage is a checkpoint. Completing a stage unlocks the next one, while local progress keeps cleared stages available for replay and move-count improvement without a timer.

Note de conception

Sliding 15 uses the shared Classic Logic Lab shell, a responsive 4x4 board, a 30-stage authored campaign, stage-specific target rules, local progress, touch/mouse/keyboard input, localized Hint and Result feedback, reversible Undo, and an explicit Main-Stage-Battle-Result recovery path.

Informations du joueur et sauvegarde

Sliding 15 is a general-audience browser puzzle. No account or purchase is required; cleared stages, settings, and local progress stay in this browser and may be removed when site data is cleared.

Questions fréquentes

Combien y a-t-il d'étapes ?
There are 30 selectable stages across six five-stage arcs, with checkpoints at 5, 10, 15, 20, 25, and 30.
What makes a move legal?
A numbered tile must share an edge with the empty space; diagonal moves and jumps are not allowed.
What are anchors and detours?
À partir de l’étape 6, la case vide ne peut pas inverser immédiatement le déplacement précédent. À partir de l’étape 16, la tuile ancre marquée reste fixe.
Does Hint solve the puzzle?
No. Hint marks one legal candidate, and you still decide whether to slide it.
Can I undo?
Yes. Undo restores the previous board and move count.
Is progress saved?
Cleared stages and the next unlocked stage are saved only in this browser; no account or cloud save is required.