WeightPlay 오리지널 게임 가이드구슬 요새
Animal Orb Fortress is a ricochet defense campaign about reading an arena before releasing a spirit orb. Early routes use three waves, normal late routes use five, and each fifth-route Boss checkpoint adds waves progressively up to ten. The player drags from the lion keeper to preview a wall-bounce path, releases one star orb at a time, and protects the crystal core while shadow beasts advance. Each orb spends its rebound allowance on walls or obstacles, then vanishes at its final contact; enemy hits do not consume that allowance. Six five-route regions add skitters, thorn brutes, blinking wisps, armor, anchors, phasing enemies, splitters, moving mirror pylons, telegraphed chargers, and six mechanically different regional Bosses. Between waves, one fortress blessing changes the current raid; between routes, Star Stones improve four permanent fortress rooms.
게임플레이Ricochet Roguelite
장르Action · Roguelite · Animal
난이도Hard
예상 시간5-8 minutes per route
세계와 목표
The Crystal Fortress was built where six guardian roads meet: the Crystal Woodland, Thornworks, Moon Ruins, Mirror Vault, Storm Bastion, and Eclipse Heart. When the fortress core began broadcasting an unstable pulse, shadow animals followed those roads inward. The lion orb keeper cannot leave the core unguarded, so every defense is fought from the launcher chamber by redirecting spirit orbs through the surrounding walls and mirrors.
Clearing a route means its road is stable enough for repair crews to reopen it. Rootbound Golem tests the woodland gate, Brambleback Colossus occupies the thorn forge, Lunar Wisp Matriarch phases through the moon road, Prism Shell Regent controls the mirror vault, Tempest Horn Guardian marks storm lanes, and Voidcore Emperor seals the final chamber with three core phases. Completing Route 30 reconnects all six roads and stops the corrupted pulse from drawing more enemies to the fortress.
게임 시스템
QUERY LENGTH LIMIT EXCEEDED. MAX ALLOWED QUERY : 500 CHARS
Wave pacing: Routes 1–4 use three waves, standard routes after the first checkpoint use five, and Boss routes 5, 10, 15, 20, 25, and 30 use 4, 6, 7, 8, 9, and 10 waves respectively. A cleared wave pauses inside Battle for one blessing choice, then resumes the same route with surviving core HP and current upgrades.
Distinct enemies: skitters weave across their lane, thorn brutes crawl slowly but hit the core harder, wisps blink sideways and leave after-images, armored beasts absorb hits, stationary anchors shield allies, phase beasts become temporarily intangible, splitters create two fast shards on defeat, and chargers mark a lane before a high-speed rush and recovery opening.
Mirror pylons: later routes place one or two solid hexagonal pylons inside the arena. Orbs physically reflect from them, creating bank paths that do not exist in the early regions. Some pylons move horizontally, so a previously safe angle may stop working during the same wave.
Boss rules: Rootbound rebuilds a breakable guard; Brambleback summons anchors and armored support at health thresholds; Lunar Wisp alternates visible and phased periods; Prism Shell can only be damaged while its gold shield segment is open; Tempest Horn is vulnerable after a marked charge; Voidcore changes phase twice, adds escorts, rebuilds protection, and activates two mirror pylons.
실행 및 영구 성장: 각 웨이브는 현재 선택 주기에 따라 Bigger Orb, Split Orb, Piercing Shine, Faster Recharge, Core Shield 또는 Scout Magnet을 제공합니다. 결과에서 얻은 스타 스톤은 Orb Forge 손상을 개선하고 Core Shield HP, Companion Den 지원 공격 및 Scout Tower 보상을 시작합니다. 3개의 다이아몬드 축복 재굴림은 선택 사항이며 두 단계로 확인되며 경로를 잠금 해제하는 데 필요하지 않습니다.
게임 방법
- Choose an unlocked route from the horizontal fortress map. Read its name, rule tag, wave total, and route-specific warning before entering.
- Drag from the lion keeper toward the desired angle. Use the preview to decide whether a direct shot, one-wall bank, cross-arena bank, or pylon reflection reaches the priority target.
- Release to fire one spirit orb. Watch armor rings, enemy behavior markers, phase outlines, charge marks, anchor protection, and Boss cues; after its final wall or obstacle bounce, it disappears where it lands before you choose the next shot.
- After every cleared wave except the final one, select one blessing. A reroll costs three Diamonds and requires a second confirmation; selecting a blessing immediately continues to the next wave.
- Keep core HP above zero through the route's displayed wave total. Victory saves the next route and Star Stones; failure still saves the earned Star Stones and leaves the best unlocked route intact.
- Return to the map to spend Star Stones on fortress rooms, replay cleared routes, or continue with Next Stage from Result.
전략 팁
- 항상 가장 가까운 적을 겨냥할 필요는 없습니다. 닻, 분열체와 후방 위습이 느린 전방 목표보다 더 큰 압박을 만들 수 있으므로, 반사 경로로 올바른 우선 목표를 공격하세요.
- 페이즈 윤곽이 보이면 피해가 막힌 상태입니다. 닫힌 동안 탄을 낭비하지 말고 적이 실체화될 때 쏠 수 있도록 다음 각도를 준비하세요.
- 움직이는 반사 기둥은 장애물일 뿐 아니라 유용한 표면입니다. 이동 위치보다 약간 앞을 겨냥해 구슬이 기둥과 만나게 하면 벽만으로는 닿을 수 없는 차선을 가로지를 수 있습니다.
- 돌격병과 폭풍 뿔 수호자를 상대할 때는 표시된 선을 읽고 회복을 기다리세요. 빠른 재충전은 유리한 순간에 발사할 때만 도움이 됩니다.
- 코어 실드와 빠른 재충전은 압박받는 경로를 안정시키고, 큰 구슬과 관통 광채는 위험한 보스 페이즈를 줄입니다. 정찰 자석은 장기 성장에 도움이 되지만 즉각적인 돌파를 막지는 못합니다.
- 선택 규칙에 맞지 않는 축복이 나왔을 때만 선택형 다이아몬드 재추첨을 사용하세요. 다이아몬드를 쓰지 않아도 일반 경로와 여섯 보스를 모두 플레이할 수 있습니다.
진행과 난이도
Routes 1-5 teach direct fire, one-wall banks, separated lanes, and target order. Rootbound Crown is the first checkpoint: the Golem rebuilds guard after an exposed interval, so the player must break protection and use the opening rather than fire without timing.
6~10번 경로에서는 피격 횟수형 방어구와 고정 가시 닻이 등장합니다. 11~15번 경로에서는 지속 사격 대신 페이즈 타이밍을 익히고, 처음으로 움직이는 반사 게이트가 추가됩니다. 브램블백 콜로서스는 전투 중 보호 장치를 소환하고, 루나 위스프 마트리아크는 무적 상태와 회복 창을 번갈아 사용합니다.
Routes 16-20 add physical mirror pylons and splitters whose defeat creates faster shards. Routes 21-25 mark charge lanes and add storm timing. Prism Shell Regent rotates a damage window; Tempest Horn Guardian must complete its rush before it can be hurt.
Routes 26-30 combine armor, anchors, phase timing, splitters, chargers, and moving pylons in authored formations. Route 29 uses the full ordinary-enemy vocabulary. Route 30 adds two Voidcore phase changes, four support summons, rebuilt shielding, and two active pylons, testing aim planning, target priority, timing, upgrades, and permanent fortress growth together.
개발자 디자인 노트
Wave pacing grows with the campaign: three short waves teach the first routes, five waves create the normal late-route rhythm, and each fifth-route Boss checkpoint adds a longer 4–10-wave finale. Wave breaks preserve core damage and the current build, but provide one compact blessing decision before the next formation. The first regions rely on walls so players can learn predictable geometry; later mirror pylons create new surfaces and invalidate memorized angles. Each ordinary enemy now communicates a clear counterplay through movement, angular markers, shield cues, phase marks, or charge lanes instead of requiring a long rules panel during Battle. Pointer drag is the primary phone control, while Left and Right adjust the same aim on a keyboard and Space or Enter fires. Compared with Beast Guardian's defender placement or Animal Auto Squad's formation planning, Animal Orb Fortress makes the shot path itself the main strategic resource.
Player and Save Information
브라우저는 최고의 잠금 해제 경로, 스타 스톤, 플레이 횟수, 4개의 요새 방 레벨을 이 장치에 저장합니다. 기본 플레이에는 계정이 필요하지 않습니다. 이 사이트의 브라우저 저장 공간을 비우면 해당 진행 상황이 제거될 수 있습니다. 다이아몬드 축복 재굴림은 선택 사항이며 현재 및 결과 잔액을 표시하며 캠페인에는 필요하지 않습니다. 점수와 기술 보고서는 플레이만을 설명하며 공식적인 능력 측정은 아닙니다.
자주 묻는 질문
- What is the goal of a route?
- Protect the crystal core through the displayed wave total. Clearing the final wave saves the route, awards Star Stones, and unlocks the next route.
- How many waves are in a route?
- Routes 1–4 have 3 waves, ordinary routes after the first checkpoint have 5, and Boss checkpoints scale from 4 to 10 waves.
- Does every route use the same Boss?
- No. Only every fifth route is a regional Boss checkpoint. The other routes end with authored elite formations, and all six Bosses have different artwork, cues, and counterplay.
- Why did my orb pass through a moon enemy?
- A dashed phase outline means that enemy is temporarily intangible. Wait for it to become solid, then release the prepared shot.
- What do mirror pylons do?
- They are real reflection surfaces inside the arena. Later pylons move, changing the available ricochet path during a wave.
- Do I need Diamonds to finish the campaign?
- No. Diamonds only reroll the three blessing choices once during a wave after a two-step confirmation.
- What happens after a failed route?
- The run ends, but earned Star Stones are saved and the best unlocked route is retained. Upgrade a room, change the aim plan, or retry.
- What progress is stored?
- Best unlocked route, Star Stones, play count, and Orb Forge, Core Shield, Companion Den, and Scout Tower levels are stored locally in this browser.