Warming the grove…

Moss Shell Taro's gentle puzzle

Balance Grove

Place the right stones on the grove scale and help Taro steady the bridge.

Balance named stones to steady three peaceful forest bridges.

Progress: 3 groves · 3 bridges · no timer

Best checks: Not yet

How to play

1. Read the goal

Each grove shows the total the right pan needs.

2. Pick and check

Tap stones to place them, then check the balance. Names and shapes help you plan.

3. Try again calmly

A wrong mix clears gently. There is no timer or score pressure.

WeightPlay Original Game Guide

Balance Grove

Balance Grove is a calm three-grove puzzle about choosing named stones to steady forest bridges. Read the target, compare the visible weights, and make a careful subset before Taro checks the scale.

GameplayBalance Subset Puzzle
GenrePuzzle · Balance · Logic · Family · Animal
DifficultyEasy to Challenging
Estimated Play Time2-6 minutes per grove

World and Mission

Moss Shell Taro is repairing three quiet bridges in a forest grove. Each bridge presents a small, authored set of stones with memorable names and a clear target. The goal is not speed: it is to notice relationships, make a plan, and choose a stable combination that leaves the bridge balanced.

The short campaign keeps the same friendly rules while changing the target, stone set, and useful combinations. Later groves ask for more deliberate comparison and make decoy stones more tempting, so players learn to check the whole tray rather than grabbing the first plausible answer.

How the Systems Work

Select stones from the tray to place them on the right pan, then choose Check balance. The left pan shows the fixed bridge weight and the right pan shows the selected subset. A wrong combination is safe to clear and try again.

There is no timer, account, purchase, or advertising request. Progress and best checks stay in this browser. The same readable Main, Stage, Battle, and Result flow works with touch, mouse, and keyboard input.

How to Play

  1. Start a round and read the target shown for the current grove.
  2. Inspect the names and weights on every stone before selecting one.
  3. Choose a subset whose total matches the bridge target, then check the balance.
  4. Clear the pan and try another combination when the result is not steady.

Strategy Tips

  • Look for pairs that add up to the target before testing larger combinations.
  • Use the displayed weights to eliminate stones that are already too heavy or too light.
  • Keep the remaining tray in view; a decoy that helps one partial total may block the final subset.
  • Treat each grove as a short lesson in subset planning rather than a race against a clock.

Campaign and Difficulty Growth

The first grove introduces the scale, named stones, and direct target matching. The second grove adds more tempting alternatives and asks for a clearer comparison plan.

The third grove combines the earlier choices into a compact mastery check. Every grove remains replayable, and a calm retry helps players understand why a subset succeeds or fails.

Developer Design Note

Balance Grove uses deterministic authored targets, visible arithmetic, responsive Main/Stage/Battle/Result screens, localized controls, and gentle retry feedback. Its puzzle feedback is for play and local progress, not a formal ability assessment.

Player and Save Information

This general-audience puzzle may practise counting, comparison, planning, and explaining a choice. It is playful feedback rather than a school, medical, or intelligence assessment. Progress and best checks are stored only in this browser; no account or purchase is required.

FAQ

How do I steady a bridge?
Select stones whose combined weight matches the displayed target, then choose Check balance.
Can I retry a wrong answer?
Yes. A wrong combination is safe to clear, and the current grove can be tried again without losing progress.
Is there a timer?
No. The three groves are designed for calm comparison and subset planning.
Is progress saved?
Unlocked progress and best checks are saved only in this browser.