
Breakout
Keep the crystal ball alive and restore 30 block-built ruins.
Drag anywhere on the court, move the mouse, or hold ← → / A D. Tap Launch or press Space. Hit with the paddle edge to steer.
Choose a stage
Select a stage to begin the campaign.

Keep the crystal ball alive and restore 30 block-built ruins.
Drag anywhere on the court, move the mouse, or hold ← → / A D. Tap Launch or press Space. Hit with the paddle edge to steer.
Choose a stage
Select a stage to begin the campaign.
Keep the crystal ball alive and restore 30 block-built ruins.
Drag anywhere on the court, move the mouse, or hold ← → / A D. Tap Launch or press Space. Hit with the paddle edge to steer.
Break every brick with 3 balls. Gold bands take two hits; orange crystals explode into adjacent bricks; blue diamonds fill energy. A moving gate appears from stage 21.
When energy is full, tap Pulse or press Space: the next 3 brick contacts pierce armour. Every fifth stage ends with a moving crystal core.
Keep 3, 2 or 1 balls to earn 3, 2 or 1 stars. Clear a stage to unlock the next; replay for stars and a higher score. Three different clears unlock Comet.
Guardian: Wide paddle · 5 contacts to charge. Comet: Narrow paddle · 4 contacts to charge. Clear 3 different stages to unlock. Permanent violet paddle and ball trail. Cosmetic only; no power bonus. Unlock · 15 diamonds.
Keep the paddle under the falling ball, then shift slightly before impact to aim. Bank off walls to reach the last brick. Use Pulse near armour or the core.
Progress, stars and equipment stay in this browser. Earlier campaign clears are preserved. Practice never saves or spends diamonds.