Hearts
Avoid penalty cards, follow suit, and decide whether to risk Shooting the Moon.
Hearts
Avoid penalty cards, follow suit, and decide whether to risk Shooting the Moon.
Pass three cards, follow suit, and avoid penalty hearts across thirteen tricks.
Hearts turns one ordinary deck into a full table of risk: every trick asks whether you can follow suit, shed a dangerous card, or let another player take the points.
A deal lasts thirteen tricks. You start by passing three cards, then read the exposed cards and the players who are void in a suit before deciding how aggressively to chase a low score or Shooting the Moon.
Four players receive thirteen cards. You must follow the suit that was led when possible; otherwise you may discard any card. The first trick must be led with the Two of Clubs.
Each heart is worth one penalty point and the Queen of Spades is worth 13. Hearts stay locked as a lead until a heart has been played, unless the leader has no safe card left.
The player who wins a trick leads the next one. If one player collects all 26 penalty points, Shooting the Moon changes that player's score to -26 and gives the other players 26 points.
There is no account level or campaign track. Each complete deal is a self-contained thirteen-trick challenge, and replay value comes from a new deal, a different pass, and better reading of the other hands.
The browser version uses one local four-player card engine for passing, follow-suit legality, hearts-breaking, penalty scoring, Shooting the Moon, and the final Result. The same rules are available through touch, mouse, and keyboard-friendly card controls.
Play Hearts free in your browser with no account or purchase required. The deal and result stay in this browser only; clearing site data or switching browsers can remove the local record.