Read the numbers, avoid mines, and reveal every safe cell.
Reveal every safe cell to win; flags are optional notes, not a second win condition. A number counts mines in all eight neighbouring cells, including diagonals. The first revealed cell and its neighbours contain no mines. Empty areas open together. Revealing a mine ends the round, and the result shows the mines so you can inspect your mistake.
Click or tap to reveal. Select Flag to mark or unmark a covered cell; right-click or press F on a focused cell also toggles its flag. Arrow keys move through the board; Enter or Space uses the selected mode. A second reveal on an open number clears its unflagged neighbours when the number of adjacent flags matches the clue. Incorrect flags can therefore trigger a mine. Large fields scroll inside the board: swipe or use the focused cell and arrow keys. Controls outside the board remain in place.
The Campaign contains 30 fixed 9×9 boards with a prepared safe opening. Clear every safe cell to unlock the next stage; unlocked stages can be replayed. Stages 5, 10, 15, 20, 25, and 30 close their arcs with higher mine counts. Quick Puzzle keeps random Easy 9×9, Medium 16×16, and Hard 16×30 boards.
Hints use revealed numbers, the total mine count, direct deductions and subset comparisons. They do not assume your flags are correct, inspect hidden answers, or open cells for you. A hint may identify a safe cell, a mine to flag, or a demonstrably incorrect flag. When the implemented deductions cannot prove a move, the game says so; this is not proof that no deeper deduction exists. Undo restores the previous reveal, chord or flag, including recovery after a mine. Hint and Undo mark the entire round as assisted.
This browser saves the highest unlocked stage, cleared stage IDs, Quick Puzzle difficulty, shared preferences, and best unassisted times. Campaign layouts stay fixed on replay. An unfinished board is not saved; clearing browser data removes these local records.
Start by reading the boundary of an open area, including diagonal neighbours. If a 1 touches just one covered cell, that cell is a mine. Compare overlapping numbers before using a flag. A matching flag count makes a number clickable, but does not prove your flags correct. Use Undo to understand a mistake rather than repeatedly guessing the same cells.
Minefield Logic separates a readable board from its navigation. Large fields scroll inside the play area while the actions remain available. Hints propose a proven action rather than playing it automatically, so you can inspect the highlighted clues. Unassisted best times reward a clean solution; assisted rounds remain useful for exploring deductions without claiming a competitive record.
Microsoft Minesweeper also uses number clues and mine marking. Minefield Logic adds 30 authored, fixed campaign boards with local unlock and replay, while retaining random-size Quick Puzzle, visible-evidence Hint, and Undo. These are separate games; this comparison does not imply affiliation.
Official game information — Microsoft Minesweeper