Read the trail, choose a gentle line, and guide the ball to the flag. Every stroke is a small planning puzzle.
Animal Putt Trails
Animal Putt Trails
Animal Putt Trails
Read the trail, choose a gentle line, and guide the ball to the flag. Every stroke is a small planning puzzle.
Choose a line and pull strength for each of 30 holes. Use the banks to bend a shot around a wall, or take a shorter route that leaves room to recover.
Orla’s moonlit course has 30 holes. The routes use meadow greens, low banks and water hazards; later holes shift the start, cup and obstacles to ask for a new line.
Clear a hole to open the next one. Every fifth hole is a checkpoint, and earlier holes stay on the map so you can return to improve a best score.
Pull back from the ball, away from the direction you want it to travel. The pull sets both aim and power; release to putt. A short pull is easier to control, while a long pull sends the ball farther and can make a miss harder to recover.
Walls and banks redirect the rolling ball. Water returns the ball to its previous position; the stroke still counts. You earn 1 acorn at par and 1 more for each stroke under par; over par earns none.
The result screen offers Retry, Next hole or Trail map. Best strokes for each hole and the next unlocked hole are stored in this browser, not an online account.
The first five holes introduce aim, power and bank rebounds. Checkpoints follow holes 5, 10, 15, 20, 25 and 30.
Later holes combine shifted obstacles, longer routes and higher par targets. The same pull-and-release controls remain in use, and the course can be replayed after hole 30.
Touch and mouse use drag-and-release; keyboard aiming uses the arrow keys and Enter. The 30 holes save best scores and unlocks in this browser, with no account or online ranking.
Animal Putt Trails is a calm, general-audience putting puzzle. There is no account, purchase or public ranking. Hole unlocks and best strokes stay in this browser and may be removed if its site data is cleared.